Animation update! :3


At last, I have got some much-need'd time to work on a game again! x'3

I've started work on several systems, like driving, NPC-AI, and VAT for animations. Regarding VAT, here are some of the animations I am working on for the MC, Maya Smallwoods, to be used in the game by both her and the NPCs.

Here are some ledge grabbing routines. The "ledge grab to climb up" was by far the most time-consuming one to make.

Here are some idle Pencak Silat-animations. I need to add some punches and kicks also.

Here are the standard run & gun-routines, with some fatigue and jamming add'd. There's also the slide, which is a fun mechanic to have. :3c

Here's a test of the pathfinder. It's supposed to handle quite a lot of queries simultaneously! 

Here are some NPCs running about, cycling between idle and running (spedup). This is to show dynamic obstacle avoidance and randomness in behaviour.

Here's a filtered grid that is meant to handle 65536 active entities. So far, so good. :3c

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