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Yes, the game is still actively being onworked! :3
February 07, 2021
by
Colonthree Enterprises
3
#789, #soft, #squish, #nyanpasu
Greetings, and long time no post! ;w; As it has been a while since an update has been post'd, I thought it would be quaint to have at least an acknowledgement that the game is still in active developm...
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New vehiculars in particular are coming! ;w;
June 01, 2020
by
Colonthree Enterprises
1
#car, #colonthree, #789
Greetings, There has been a lot of work being done on the game recently, at least more so than I had expected, which is good. This means that no longer will there be only one car in the game, but seve...
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The triangulator. :3c
May 19, 2020
by
Colonthree Enterprises
1
#technology, #colonthree
This is vehemently technical, but a big part of this here game is its game world, and of which is supposed to be as procedurally generated as possible. For that, big optimisations are need'd to allow...
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WIP car randomiser is in! :'3c
October 08, 2019
by
Colonthree Enterprises
I took a little bit of time implementing pseudo-car randomisation so that the car gets a little different every time you play. To get a new car, just reload the game. Sorry, no in-game switch yet. ;w;...
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Over 145 million Creosote-bushes!
October 05, 2019
by
Colonthree Enterprises
I've finally merged the subdivision-code with the GPU-instancer and Job system frustrum/distance-culler, so now the game has over 145 million Creosote-bushes, up from 9.1 million earlier. If you want...
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New version out, please test for performance :3
September 19, 2019
by
Colonthree Enterprises
Greetings, It's been a while since the last post, but a lot of work has been done on the game recently. Please let me know in the game's comments how the performance is for you so far, if you could, p...
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First update
January 13, 2018
by
Colonthree Enterprises
Log of changes: Changed to forward lighting Shallowed some hierarchies Tweaked camera Other minor stuff not covered by the aforementioned...
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